The Metronomicon Wiki
Register
Advertisement

The following is a list of Status Effects in the game The Metronomicon.

List of Positive Status Effects

Icon Name Description
Status Inspired Inspired Causes heroes and enemies to deal more damage with attacks.
Status Protect Protect Causes heroes and enemies to take less damage from attacks.
Status Focus Focus Causes heroes spells to take less casting beats per tier.
Status Haste Haste Causes lanes to recover after casting more quickly. Causes enemies to act more quickly.
Status Attrative Taunt Causes all enemy attacks to target the taunting hero.
Status Regenerate Regeneration Restores HP over time.
Status SlowField Slow Field Automatically casts Slow upon any newly spawned or active enemy.
Status Innoculate Inoculation Can stack multiple instances. Consume one stack to prevent one negative status effect from applying to a hero.
Status Leech Leech Can stack multiple instances. Consume one stack to automatically cause Bleed on one newly spawned enemy.
Status TinFoilHat Hatted Can stack multiple instances. Consume one stack to prevent one negative note judgement from causing a fizzle or stumble.

List of Negative Status Effects

Icon Name Description
Status Bleed Bleed Decreases HP over time.
Status Slow Slow Causes lanes to recover more slowly after casting. Causes enemies to act more slowly.
Status Stun Stun Causes a hero track to interrupt casting and note scroll. Delays an enemy's next turn.
Status Hazy Hazy Prevents Secondary Ability beat gain from note play.
Status Blind Blind Causes notes to fade in halfway through scrolling down the track.
Status Colorblind Color Blind Causes notes to appear all black, lacking color.
Status Dizzy Dizzy Causes notes to waver as they scroll down the track.
Status Spins Spins Causes notes to spin as they scroll down the track.
Advertisement