Status Effects

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The following is a list of Status Effects in the game The Metronomicon.

List of Positive Status Effects[edit | edit source]

Icon Name Description
Status Inspired.png Inspired Causes heroes and enemies to deal more damage with attacks.
Status Protect.png Protect Causes heroes and enemies to take less damage from attacks.
Status Focus.png Focus Causes heroes spells to take less casting beats per tier.
Status Haste.png Haste Causes lanes to recover after casting more quickly. Causes enemies to act more quickly.
Status Attrative.png Taunt Causes all enemy attacks to target the taunting hero.
Status Regenerate.png Regeneration Restores HP over time.
Status SlowField.png Slow Field Automatically casts Slow upon any newly spawned or active enemy.
Status Innoculate.png Inoculation Can stack multiple instances. Consume one stack to prevent one negative status effect from applying to a hero.
Status Leech.png Leech Can stack multiple instances. Consume one stack to automatically cause Bleed on one newly spawned enemy.
Status TinFoilHat.png Hatted Can stack multiple instances. Consume one stack to prevent one negative note judgement from causing a fizzle or stumble.

List of Negative Status Effects[edit | edit source]

Icon Name Description
Status Bleed.png Bleed Decreases HP over time.
Status Slow.png Slow Causes lanes to recover more slowly after casting. Causes enemies to act more slowly.
Status Stun.png Stun Causes a hero track to interrupt casting and note scroll. Delays an enemy's next turn.
Status Hazy.png Hazy Prevents Secondary Ability beat gain from note play.
Status Blind.png Blind Causes notes to fade in halfway through scrolling down the track.
Status Colorblind.png Color Blind Causes notes to appear all black, lacking color.
Status Dizzy.png Dizzy Causes notes to waver as they scroll down the track.
Status Spins.png Spins Causes notes to spin as they scroll down the track.