The following is a list of Status Effects in the game The Metronomicon.
List of Positive Status Effects[ | ]
Icon | Name | Description |
---|---|---|
Inspired | Causes heroes and enemies to deal more damage with attacks. | |
Protect | Causes heroes and enemies to take less damage from attacks. | |
Focus | Causes heroes spells to take less casting beats per tier. | |
Haste | Causes lanes to recover after casting more quickly. Causes enemies to act more quickly. | |
Taunt | Causes all enemy attacks to target the taunting hero. | |
Regeneration | Restores HP over time. | |
Slow Field | Automatically casts Slow upon any newly spawned or active enemy. | |
Inoculation | Can stack multiple instances. Consume one stack to prevent one negative status effect from applying to a hero. | |
Leech | Can stack multiple instances. Consume one stack to automatically cause Bleed on one newly spawned enemy. | |
Hatted | Can stack multiple instances. Consume one stack to prevent one negative note judgement from causing a fizzle or stumble. | |
Energized | The next primary attack made by the affected hero will always be a crit. |
List of Negative Status Effects[ | ]
Icon | Name | Description |
---|---|---|
Bleed | Decreases HP over time. | |
Slow | Causes lanes to recover more slowly after casting. Causes enemies to act more slowly. | |
Stun | Causes a hero track to interrupt casting and note scroll. Delays an enemy's next turn. | |
Hazy | Prevents Secondary Ability beat gain from note play. | |
Blind | Causes notes to fade in halfway through scrolling down the track. | |
Color Blind | Causes notes to appear all black, lacking color. | |
Dizzy | Causes notes to waver as they scroll down the track. | |
Spins | Causes notes to spin as they scroll down the track. |