Abilities

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The following is a list of abilities in the game The Metronomicon.

List of abilities[edit | edit source]

Icon Name Unlocked at Level Description Type Requirements
Abandon.png Abandon 1 Wildly hit an enemy with a Strong earth attack, accidentally causing Dizzy on one ally.
  • Earth
  • Strength
Warrior Antagonize.png Antagonize 20 Inflict one Minor earth attack, casting Taunt on yourself, and drawing future enemy attacks.
  • Earth
  • Strength
Warrior Clobber.png Attack 1 Deal one Medium Physical Attack to a Single Target
  • Physical
  • Strength
Paladin Awe.png Awe 19 Slash out a Light attack, healing yourself for a multiple of the damage dealt.
  • Physical
  • Strength
Thief Backstab.png Backstab 1 Inflict a super potent Bleed, with an additional 60% chance to do Medium spike damage.
  • Physical
  • Strength
Paladin Bash.png Bash 1 Thrust forward, Stunning the enemy 15 beats, and dealing Light damage.
  • Earth
  • Strength
BlackMage BigComeback.png Big Comeback 36 Unleash a Medium fire attack across all enemies, whose damage varies (Up or Down!) the more enemies remain.
  • Fire
  • Magic
Bloodhound.png Bloodhound 37 Deal one Medium attack which does more damage to Bleeding enemies.
  • Earth
  • Physical
Paladin Brace.png Brace 23 Brace yourself, casting Protect upon yourself for a duration.
  • Earth
  • Strength
Druid BigPharm.png Big Pharm 35 Inspire your strongest damage dealer. Protect whoever has the lowest DEF.
  • Water
  • Strength
BlackMage Char.png Burn 26 Light up one weaker but consistent Minor fire attack against one enemy.
  • Fire
  • Magic
Requires 30 Beats
Berserker Consume.png Consume 33 Take a big ol' Minor chomp out of one enemy, healing for a multiple of the damage done.
  • Fire
  • Strength
Requires 55 Consecutive Beats
Chuck.png Chuck 27 Pick up and heave one ally at your enemy, dealing Medium damage, and knocking some debuffs off of your ally.
  • Physical
  • Strength
RedMage Cleanse.png Cleanse 21 Remove 2 debuffs from the party, at random.
  • Water
  • Magic
Warrior Lance.png Clobber 25 Make a stronger Strong attack against one enemy.
  • Physical
  • Strength
Requires 40 Consecutive Beats
BlackMage Rasp.png Choke 10 Cast one Strong physical attack against one enemy.
  • Physical
  • Magic
Requires 55 Consecutive Beats
Druid ContrailVapes.png Contrail Vapes 1 Poof out a noxious gas, causing Medium damage on all enemies, and DISPELLING any positive status effects.
  • Physical
  • Strength
WhiteMage Cure.png Cure 1 Cast a Medium cure upon one ally, healing damage.
  • Water
  • Magic
Thief Dive.png Dive 25 Leap into the air, with a 60% chance to cause Major physical damage.
  • Physical
  • Strength
RedMage Drip.png Drip 1 Deal a Strong water attack on one enemy.
  • Water
  • Strength
Requires 55 Consecutive Beats
RedMage Enlighten.png Enlighten 36 Refresh two allies, and affect them with Focus.
  • Lightning
  • Magic
Thief Firewater.png Firewater 33 Pound a quick drink to self-cast Haste, and deal Medium damage on one enemy.
  • Fire
  • Strength
BlackMage Flame.png Flame 1 Release one explosion of Strong fire damage to one enemy.
  • Fire
  • Magic
WhiteMage Flash.png Flash 22 Release a bright flash of light, Stunning all of your enemies for 15 beats.
  • Lightning
  • Magic
Druid Fluorination.png Fluorination 1 Release a fog of Haste on all Heroes, speeding up their ready time between attacks.
  • Water
  • Strength
Druid MountainAir.png Fresh Mountain Air 38 Passively add additional beats to all allies' secondary ability progress.
  • Earth
  • Strength
Requires 30 Consecutive Beats
Druid Gift.png Gift 32 Bequeath your turn to your allies, granting them all additional secondary ability beats.
  • Water
  • Strength
RedMage Grin.png Grin 1 Cure one ally for Light healing, and enchant them with a brief Regeneration.
  • Water
  • Magic
Warrior Attack.png Headbutt 1 Make one weak, but consistent Minor attack against one enemy.
  • Physical
  • Strength
Requires 20 Beats
Druid HerbsIGuess.png Herbs, I Guess..? 1 Bestow Focus on all Heroes, decreasing the number of beats needed to cast their spells.
  • Earth
  • Strength
WhiteMage Innoculate.png Inoculate 28 Provides one stack of Inoculation against a subsequent debuff. If one is active, removes a debuff instead.
  • Water
  • Magic
Requires 35 Consecutive Beats
Warrior Inspire.png Inspire 5 Cast Inspire upon the whole party, temporarily increasing their damage dealt.
  • Lightning
  • Strength
Berserker Leech.png Leech 1 Build up stacks of pending attacks which automatically Bleed any newcoming enemies.
  • Earth
  • Strength
Requires 60 Consecutive Beats
BlackMage Lightning.png Lightning 14 Call down one bolt of Strong lightning damage to one enemy.
  • Lightning
  • Magic
Paladin Martyr.png Martyr 34 Draw and combine all party debuffs onto yourself. Then, enact a chance to purge one outright.
  • Lightning
  • Strength
Paladin Mend.png Mend 1 Remove a debuff from one Hero.
  • Earth
  • Strength
Requires 40 Beats
Thief Motherlode.png Motherlode 40 Proc stacks of MOTHERLODE, which progressively increase the drop-rate of treasure by 10%.
  • Earth
  • Strength
Requires 80 Consecutive Beats
Thief Mug.png Mug 1 Deal a Medium physical attack and STEAL additional elemental crystals.
  • Earth
  • Strength
Warrior Neutralize.png Neutralize 30 DISPEL any positive status effects from the enemy. Change their native element to PHYSICAL.
  • Physical
  • Strength
Druid PhantomTime.png Phantom Time 37 Increase the time remaining for ALL active buffs . Can stack progressively.
  • Fire
  • Strength
Thief PickPocket.png Pick Pocket 1 Occasionally steal additional Elemental Crystals from the enemy
  • Water
  • Strength
Requires 50 Beats
Bloodstrike.png Pounce 15 Carelessly strike an enemy with one Strong fire attack, causing yourself to Bleed.
  • Fire
  • Strength
WhiteMage Purify.png Purify 6 Remove all active debuffs from 2 allies.
  • Water
  • Magic
Berserker Reckless.png Reckless 20 Hit one enemy with a Major physical attack, with a chance to Blind each ally.
  • Physical
  • Strength
RedMage Refresh.png Refresh 27 Refresh all heroes, making their turns immediately available.
  • Earth
  • Strength
Requires 35 Beats
WhiteMage Regen.png Regen 9 Cast a smaller but reliable Tiny cure upon one ally.
  • Water
  • Magic
Requires 25 Consecutive Beats
Paladin Retribution.png Retribution 38 Save up all the damage you've taken so far, and unleash it all, dealing a multiple thereof.
  • Fire
  • Strength
Thief Reversal.png Reversal 36 Take revenge by dealing Light damage, increasing with each debuff applied to the party.
  • Lightning
  • Strength
BlackMage Rumble.png Rumble 18 Cause an earthquake, dealing Medium earth damage to all enemies.
  • Earth
  • Magic
WhiteMage Slowfield.png Slow Field 34 Place a SLOW BUBBLE around yourself, auto-casting Slow on all active enemies for a duration.
  • Earth
  • Magic
Warrior SavingThrow.png Saving Throw 36 Unleash a Medium attack. Damage increases as your health decreases. And vice versa!
  • Earth
  • Strength
Thief Shakedown.png Shakedown 30 Intimidate one enemy, increasing the chance that it will drop rare equipment on death.
  • Fire
  • Strength
Paladin Shine.png Shine 28 Cast a Minor cure upon the party.
  • Lightning
  • Strength
Requires 50 Beats
RedMage Shock.png Shock 1 Cast a Medium lightning spell, dealing damage and Stunning the enemy.
  • Lightning
  • Strength
WhiteMage Smite.png Smite 39 Release a bolt of Medium holy damage against one enemy.
  • Lightning
  • Magic
RedMage Soil.png Soil 31 Deal Medium earth damage, and Slow the enemy.
  • Earth
  • Strength
BlackMage Moist.png Splash 1 Cast one shot of Strong water damage to one enemy.
  • Water
  • Magic
BlackMage StrikesThrice.png Strikes Thrice 31 Deal three separate bolts of Medium lightning, capable of rolling over an enemy's death.
  • Lightning
  • Magic
Paladin Taunt.png Taunt 4 Attract the enemy's attention, and draw future attacks, by casting Taunt upon yourself.
  • Fire
  • Strength
Berserker Tear.png Tear 1 Lash out with a Strong physical attack, hurting yourself at the same time.
  • Physical
  • Strength
Druid TinFoilHat.png Tin Foil Hat 1 Provide one stack of Hatting against the next stumble, preventing both stumble damage and cast fizzles.
  • Lightning
  • Strength
Requires 55 Beats
RedMage Toast.png Toast 17 Deal Medium fire damage, and cause the enemy to Bleed.
  • Fire
  • Strength
WhiteMage Veil.png Veil 16 Cast Protect upon all of your teammates.
  • Water
  • Magic
Warrior Whirlgig.png Whirligig 15 Lash out with a Light Physical Attack to all enemies present.
  • Physical
  • Strength

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